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You'll be operating on patients on the brink of death, flat-lining car-crash victims, terminally ill children - even a bomb (still one of the game's highlights) - everywhere from hospital beds to planes to African deserts. Ordinary biopsies turn into fevered battles against fiercely adaptive viruses, operating on someone's throat reveals a widespread infection that needs urgent attention.
#TRAUMA CENTER SECOND OPINION DEREK FULL#
The operations themselves are full of unexpected surprises, consistently requiring you to think on your feet and adapt to the situation. Trauma Centre's greatest talent is putting you in the moment, crafting situations that make you really care about the patients at stake, compelling you to save their virtual lives with your own hands. Second Opinion's multi-levelled, wonderfully histrionic story is told through a sequence of nicely drawn if rather basic still images and text, but that doesn't detract from the drama. Unfortunately you don't get to 'step on it' literally. Indeed, if you loved Under the Knife as much as I did, then the greater flexibility, different selection of operations and increased longevity should make this an even more attractive prospect than it would be to a curious newcomer. It's difficult to talk about improvements because the entire experience is completely different - having played Under the Knife to death is no excuse for passing this by. Although the basic storyline of the game remains the same, the operations have all been changed significantly to take full advantage of the new method of control. It tackles terrorism, euthanasia, betrayal and biological warfare, all with typical Japanese-sci-fi drama and flamboyance. It is a remastering of the DS' excellent Under the Knife, an intense and challenging surgery puzzle game, which follows the career of young surgeon Derek Stiles as his talent sees him transferred from an ordinary hospital into a global medical organisation in order to fight increasingly fiendish viruses and cure increasingly worse-off patients.
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None of them except Trauma Centre: Second Opinion, that is, which (typically) will not be released in the UK for another month or more. There are enjoyable games here, certainly, but none of them does much to fill us with cheery confidence about the console's future none of them really shows off the breadth and sophistication of control that the Wii is capable of. For every pleasantly surprised launch-lover, marvelling at the precision and subtlety in Wii Sports bowling or tennis, there are several more cautious observers, standing back with one eyebrow raised at the mini-game-heavy Raving Rabbids, and Twilight Princess - the latter, despite its brilliance, often showing itself up as a GameCube port. It's clear from the response to Eurogamer's first Wii reviews that the control system hasn't won you all over.